Procedural Terrain Update

So I started a series before Christmas on generating and rendering procedural terrain at runtime. Between one thing and another, including ending up in hospital having surgery for appendicitis, I haven’t taken it any further. As the purpose of doing those articles then was to suit my Christmas mood, with it being nearly Spring, this […]

Continue Reading...

Switching Blogging Modes

Every few months the burden of broken promises to write more blog posts mounts to the point that I have write a post addressing the lack of blogging. Between hitting the gym 3 times a week, my son having leg surgery, running cubs once a week (plus weekend camps) and spending at least some time […]

Continue Reading...

Back Home

Its been 2 years since I last posted and a a lot of water has passed under the bridge since then. I’ve started a cub scout pack, coached under 8s soccer for a year, and spent 8 months on various DIY projects including renovating 3 bathrooms, a laundry room and kitchen ceiling, and 2 months […]

Continue Reading...

I’m Back

So I’ve been on a bit of break from blogging, I’ve had lots of things going on, I’ve moved house twice, and changed jobs a couple of times. I’ve not even really been checking my email that much (as evidenced by the fact that I didn’t see my hosting invoices and the subsequent temporary suspension […]

Continue Reading...

Back from the Christmas Break

Happy 2011! Well, I’m back from the Christmas break. I had a lot going on last year so took some time out. If you posted an email or comment, I’ll get back you this week. I spent a month working on a 3D terrain rendering engine that provides real time terrain and texture generation and […]

Continue Reading...

Slow Month

My wife is currently in hospital, and will be for the next week or two so I’ll be playing single dad for a while. As a result, I am slow responding to emails, and probably won’t be posting much this month. I will be checking email daily so I will see anything urgent that comes […]

Continue Reading...