Procedural Terrain With Java – part 1

Every year, around Christmas time I always get a hankering to write some 3D terrain rendering code. Not so much the actual rendering engine, that part has already been done with 3D APIs such as OpenGL and Direct X. Its more about rendering a 3D terrain generated by code, more specifically pseudo-random numbers, enabling a […]

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Busy Times

Things have been very busy recently as Fall/Autumn usually is. October is the month of Birthdays, Halloween, visiting relatives and plenty of leaf clearing. November was the same except it had Thanksgiving and a bad cold and a trip to the Emergency Room thrown in for good measure. Also, I’ve been trying to complete my […]

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