Procedural Terrain With Java – part 1

Every year, around Christmas time I always get a hankering to write some 3D terrain rendering code. Not so much the actual rendering engine, that part has already been done with 3D APIs such as OpenGL and Direct X. Its more about rendering a 3D terrain generated by code, more specifically pseudo-random numbers, enabling a […]

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Get yourself a reputation at work

For most of us, as programmers, we are a pretty lucky bunch. We get paid handsomely (or at least nicely) for doing something which we enjoy, will never go out of fashion and provides a great deal of benefit to the companies we do it for, if not the world at large. While we may […]

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