Why C++ ?

I made mention of my foray into the world of C++, and was asked why I was interested in doing so given all the Java work I do. The best answer I can give is based on a comment which I think was made by Bjarne Stroustrup himself when asked about the advantages of C++ […]

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Procedural Terrain Update

So I started a series before Christmas on generating and rendering procedural terrain at runtime. Between one thing and another, including ending up in hospital having surgery for appendicitis, I haven’t taken it any further. As the purpose of doing those articles then was to suit my Christmas mood, with it being nearly Spring, this […]

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Procedural Terrain With Java – part 1

Every year, around Christmas time I always get a hankering to write some 3D terrain rendering code. Not so much the actual rendering engine, that part has already been done with 3D APIs such as OpenGL and Direct X. Its more about rendering a 3D terrain generated by code, more specifically pseudo-random numbers, enabling a […]

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New Look Java Magazine

The official Java magazine from Oracle has received a new look in the form of switching from a heavy PDF based production to a more responsive single page HTML publication. This is fantastic news for the many mobile readers from both a data usage and presentation perspective. As per their issue archives page, it seems […]

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