Procedural Terrain With Java – part 1

Every year, around Christmas time I always get a hankering to write some 3D terrain rendering code. Not so much the actual rendering engine, that part has already been done with 3D APIs such as OpenGL and Direct X. Its more about rendering a 3D terrain generated by code, more specifically pseudo-random numbers, enabling a […]

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Pixar graphics papers

A great source of computer graphics papers can be found here from the experts at Pixar, the folks behind great movies such as FInding Nemo, Cars, and the recent WALL?E. For those that don’t know, Pixar is also responsible for creating the 3D software PhotoRealistic Renderman (PRMan) that is used to create their movies as […]

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