Why C++ ?

I made mention of my venturing back into the world of C++, and was asked why I was interested in doing so given all the Java work I do. The best answer I can give is based on a comment which I think was made by Bjarne Stroustrup himself when asked about the advantages of […]

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Procedural Terrain Update

So I started a series before Christmas on generating and rendering procedural terrain at runtime. Between one thing and another, including ending up in hospital having surgery for appendicitis, I haven’t taken it any further. As the purpose of doing those articles then was to suit my Christmas mood, with it being nearly Spring, this […]

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