JTexGen Procedural Texture Library
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JTexGen Procedural Texture Library
Andy
Gibson
Table of Contents
Preface
1. Introduction
1.1. Overview
1.1.1. What is a procedural texture?
1.1.2. Input Parameters
1.2. Implementing Textures
1.3. Our First Textures
2. Texture Basics
2.1. Simple Gradients
2.2. Cum on feel the Noise()
2.2.1. Marbellous Textures
2.3. Bringing it all together
2.4. Filtering And Signals
2.4.1. Reusing Filtering
2.5. Transforming Inputs
2.6. Other transformations
2.7. Thread Safety
3. More Textures
3.1. Eclipse of the Sun
3.2. Web Background
3.3. Filtering based on a source texture
3.4. Setting Suns
3.5. Fractal Fun
3.6. Where did my texture go?
3.7. Using Anonymous Classes
3.8. Map Texture Map
3.9. Saving High Resolution Images
3.10. Signals, Signals Everywhere
3.11. Springing Along
4. Textured Tiger Burning Bright
4.1. Elements in the texture
4.2. Implementing Tiger Colors
4.3. Adding a fur texture
5. Quick Tips
5.1. Modifying UV
5.2. Build things slowly and Modularly
5.3. Thread Safety
5.4. Inherit from
AbstractTexture
and
AbstractSignal
5.5. Some quick suggestions